![]() GemSet has male and female tile for job titles that specify a gender, such as king and queen.ĭawnFortress has zombie variants of every single tile. Here's the part of the file that controls those: Yes, the "init.txt" file located in "data/init". This is the size and font for windowed mode. Changing to the 800圆00 font might make you happier. If set below 256x256 it specifies the grid size instead, with a minimum of 80x25. You may disable window resizing if you wish. The 0s below mean that the game will choose a resolution for you, but you can set it yourself as well. If this is set to NO, tiles will be stretched to fit the screen if there is a resolution mismatch. If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Tiles that are too large will always be compressed rather than running off the screen. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of February 2016, the Dwarf Fortress Wiki has custom tilesets available at and creature graphics at. īut it's a lot easier to use the Lazy Newb Pack to change this stuff. Small point of clarification (this was mentioned in your part 1 thread as well): The disadvantage to the Lazy Newb Pack, though, is that it uses an older version of the game. Additionally, tilesets don't have a "DF version supported" as such, as the tileset format is fixed. Any tileset is guaranteed to be compatible with any past version of DF, and will be forward-compatible with any future version of DF too.Īlso, there appears to be a minor error in your comparison: in the Guybrush row, the images you have for Merchant and Diplomat aren't from Guybrush at all. You can tell by the fact that they're multicoloured images and therefore from a graphics set, whereas Guybrush is just a tileset. Those Merchant and Diplomat images are actually from the Dystopian Rhetoric graphics set, which you may wish to include if you do a future comparison like this. The ones you have listed as "palette swap" are tilesets. The ones listed as "multi-color" are more properly known as graphics sets. On the one hand, I'd assume most players who manually search out tilesets here on the forum probably don't have any issue plugging the set into their own custom installations (which is more flexible, and doesn't tie a version to a particular build of DFHack), and on the other, I feel like I could instead use that energy to request the set be adopted by the newb packs (probably the saner option considering how close the Steam version is).It's an important distinction to make, as the game can use a tileset and (optionally) a graphics set at the same time. With that out of the way, I'd like to ask how you all feel about having an optional DFHack installation bundled in with the set? As it is now, Project Athena is designed to use the graphical version for the game window, ground tile mask and all, without interfering with the pure text version used everywhere else. If anyone wants pngs with the nonstandard fonts, let me know! Removed the alternate font options to make putting together releases easier.the lowercase alpha, small mountain and phi glyphs) Adjusted the orientation of the vertical wall pattern to be rotationally symmetric with the horizontal ones.Made the non-serif nature of the font consistent, particularly with the i's.I've made a small pass over the tileset to clean up little odds and ends! Chi for humans is a bit odd, and I've decided against using capital gamma at all for now due to its weird balance, though this is pretty subjective! I think lowercase gamma across the board will work nicely, but I'd love to hear what you all think! I don't even dare draw it, else I might change my mind.Īll things considered, the first philosophy made the most sense. Xi though! I was almost tempted to pluck this one from the second bin and break consistency just to use it for the elves. As it is, I'm sure most people who will be trying the set already has some adjusting to do with a faceless dwarf (which I'm hoping the dark vanity stripe on the major races helps to alleviate!). ![]() If we were to use alpha to represent humans we'd probably often wonder why there were fish flopping around in the tavern! Moreover, nu is halfhearted as a dwarf glyph and doesn't have nearly the recognition potential as delta would for dwarves. Immediately we can tell that the second bin has overloading issues with kappa.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |