![]() Pro tip II: A lot of the guides online are old, and say you can double shift your hunters by making them work one place during the day and hunt at night. However, hunters are still affected by the heat of the building when walking to and from their huts, if they are prevented from hunting because of storms, and when preparing for their hunt. Pro tip: You’ll hear a lot of people say that Hunter’s Huts don’t need heat, because when the hunters are out of the city the heat of the building doesn’t impact them. (Note that this also makes it easy to put the Huts closer to the generator to save on wood/heating early game, and then delete them for tent space mid-game.) I usually end the game using Industrial Hothouses for food and a couple Hunter’s Hangers just so I have something to do with my population, and for a slight food boost late game. My suggestion is to put down some Hunter’s Huts at the beginning of the game, use them until you have the ability to research Hothouses without it impeding your economy/scouting, and then dial them back. I’ve never had more than 3 in my no death runs and I’ve always had a surplus of food. However, you need fewer of them, they take up less overall space, you need fewer people to run them, and you can run them with Automatons. I usually keep enough around that no one starves until I have the breathing space in my research to get the Hothouses going.ĭownsides to Hothouses, you have to research them, they use Steam Cores, and they are larger buildings. You are going to need a lot of these to feed everyone, and that means a lot of people and a lot of space. The downside is that they take a lot of manpower (15 people) for only a little food. I usually slap a couple down somewhat early on as a simple source of food. Hunter’s Huts are good because you get them at the start of the game with no research. I suggest dismantling the bridge Automaton for Steam Cores.If you don’t want a death, keep a scout there and explore it before the morning of Day 15. Otherwise, you won’t have optimal time to gather resources. Don’t explore Winterhome until the end of Day 14.You get all the important stuff, like Steam Cores, back. You still need to be able to turn the Generator up as the temp drops, though. ![]()
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